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asylum-art:

_Nsfw_

Jan Fabre

Jan Fabre (born 1958, Antwerp, Belgium) is a Belgian multidisciplinary artist, playwright, stage director, choreographer and designer.

He studied at the Municipal Institute of Decorative Arts and the Royal Academy of Fine Arts in Antwerp. Between 1976 and 1980 he wrote his first scripts for the theatre and made his debut performances.

  1. 必ずできると信じろ「思いついたことは出来る。思いつかないものは出来ない。これは避けがたく、明白なことだ。」2. 限界を超えろ「私はいつも自分の出来ないことをする。どうやればいいのかわかるからだ。」3. 「その時」を待つな「インスピレーションは常に存在する。見つけに行くんだ。」4. 動け「明日に引き伸ばせば、それは死んでしまう。」「行動がすべての成功の鍵だ。」5. 正しく問え「他の人間はなぜそうなったかを問う。私はいつも何ができるのか、なぜできないのかを問う。」6. ジャッジせず、隠された美を見ろ「我々は脳をブン投げて、ただ目だけで見ることができればいいのだが。」7. 遅すぎるなんてことはない。「若さと年齢は無関係。」
やっぱり、昔から遊んでいて遅刻常習犯で、要領や愛敬のよさでしのいできた人たちって、どこかのタイミングで人格が変わるほど努力しないと、何歳になってもルーズなままだし、すごくつらいですよ。

prostheticknowledge:

Scroll Back

Gaming study by itaykeren looks at the subject of how scrolling works in 2D video games, the hidden design methods which control the presentation of levels around the playable character:

 … I was quite surprised that camera work, a subject with more than 30 years of history in games, was hardly discussed.

Scrolling or Panning refers to any attempt to display a scene that is larger than what fits in a single screen. There are many potential challenges with scrolling, like choosing what the player needs to see, what we as designers would like the player to focus on, and how to do it in a way that’s fluid and comfortable for the player.

While I’m going to focus on 2D camera systems, many of these general concepts apply to 3D as well.

The study provides various GIF examples like the ones above, and should be of interest to anyone involved with Game Design.

More Here

(Source: docs.google.com)

prostheticknowledge:

transcranial / embodied cognition

Tech Art performance project from Klaus Obermaier, Kyle McDonald and Daito Manabe deconstructs the visible body parts of dancers into an alternative collage of movement:

Scientists use electromagnetic pulses to create glitches on brain activity by altering neuronal currents. Such glitches may cause temporary failures that can be represented by disassembling the body. As if this would be malfunctioning or out of control. Mind expression through body and body expression through mind.
Transcranial explores these expressions of mind and body in an interactive performance where technology and human being
play the embodied mind.

More Here

(Source: exile.at)

prostheticknowledge:

Shylight

Installation by Studio Drift features hanging lights whose shades open and close like flowers:

Certain types of flowers close at night, for self-defense and to conserve their resources. This highly evolved natural mechanism is called nyctinasty, and inspired Studio Drift to create Shylight, a light sculpture that unfolds and retreats in a fascinating choreography mirroring that of real flowers.

Most man-made objects have a static form, while everything natural in this world, including people, are subject to constant metamorphosis and adaptation to their surroundings. Shylight is the result of a question: how can an inanimate object mimic those changes that express character and emotions? After a research period of five years, Studio Drift found the final form to express their idea. It is a lamp that looks alive because of unpredictable, natural-looking movements: it descends to blossom in all its glorious beauty, to subsequently close and retreat upwards again. The Shylight is created out of many layers of silk, which cause it to move with the grace of a dancer. The movement of the lights can be controlled by an iPhone or iPad, opening up a range of possibilities such as a choreography to music.

More at Studio Drift here

(Source: studiodrift.com)